Article

SCROOMS Songkeeper’s Grove: NPCs, Tasks, and Paths

Last updated 2026-10-11Unofficial player article

Orient around Leo, Julian, and Halden, connect the Grove’s task rewards, and recognize the path’s scenery change toward Bluestone Approach.


Songkeeper’s Grove is SCROOMS' starting area. Use Leo for the starter instrument and first quest, Julian for sales and the introductory guitar, and Halden for the statue task that rewards the Ocarina.

SCROOMS Grove and progression overviewThe player moves through early progression and onward areas.

Build an opening route around three NPC jobs

Grove destinations by purpose
DestinationLandmarkReason to visit
LeoSpawn and question-mark markerStarter instrument and first turn-in
JulianWooden merchant stallSell catches and make the opening guitar purchase
HaldenLog, campfire, and red tentsStart and finish the five-statue quest
Bluestone ApproachThinning trees and cold stone terrainOrient toward the caverns route

These destinations make the Grove more than a place to repeat captures. Leo gets you into the catching loop, Julian gives catches a currency use, and Halden introduces song utility. If you want a clear opening route, finish each task in that order before spreading attention across distant paths.

Use familiar landmarks before looking for a region exit

Leo's spawn marker, Julian's wooden stall, and Halden's campfire help orient you. Match the destination to the current Quest Log instruction rather than walking toward the next region whenever a task changes.

The Grove also supplies an area collection goal. Its Index page contains creatures ranging from Common entries to Koroom at Fabled. A missing creature card and a missing NPC conversation are different reasons to remain here, so choose the one that advances your current goal.

Recognize the route toward Bluestone

The path out of the Grove leads toward Bluestone Approach as the trees thin and the ground changes to cold stone. Treat those scenery cues as orientation toward the caverns, rather than assuming arrival automatically satisfies every later entry condition.

If you still need the Ocarina, finish Halden's task before turning an exploration trip into a detour from the reward. For practical navigation, the Grove locations page pairs landmarks with task purposes. For the next path's scenery cues, use Bluestone Approach.

Explore the starting region in the SCROOMS experience with one NPC or catch goal.

Next step

SCROOMS The Next Step Quest: Statues and OcarinaFind Halden, register respects at all five Grove Statues in any order, and return for the Ocarina before using its songs.

Related reading

SCROOMS Bluestone Approach: Route Cues From the Grove

Follow the path from Songkeeper’s Grove, recognize thinning trees and cold stone terrain, and separate the approach from later entry requirements.

SCROOMS Getting Started Quest: First Catch and Rewards

Accept Leo’s lute, complete a first catch, claim the 1,350 XP and 125 Chimes turn-in, and continue the opening guitar tutorial.

SCROOMS Grove Locations: NPC Landmarks and Task Routes

Find Leo, Julian, Halden, and the Bluestone path by recognizable landmarks, then choose the destination that matches your active task.

SCROOMS Grove Statues Locations: All Five Landmarks

Find all five Grove Statues by house, river, shop, and lift landmarks, use Pay Respects at each, and return to Halden for the Ocarina.