The arithmetic
Spendable = max(0, balance − reserve). Purchases = floor(spendable ÷ item price). The remainder is shown separately.
Use the Chimes balance and item price displayed in your session. Protect a reserve before counting whole purchases. Prices stay blank until you enter them; catches and sales are not assigned a fixed value.
Read the item offer in your current game, then enter its price and the balance you can spend.
No catch odds or sell values assumed. No Roblox login used. Results depend on your inputs.
Spendable = max(0, balance − reserve). Purchases = floor(spendable ÷ item price). The remainder is shown separately.
Read the price at the merchant. The opening tutorial documents a 100-Chime Tamer’s Guitar offer; this tool does not apply that price to every instrument or version.
An affordable purchase is a budget result. It does not establish stock, access requirements, catch chance, creature sell value, or an instrument’s strength.
It counts whole item purchases from your balance, price, and reserve, then compares that count with your target.
No. It uses your entered values for arithmetic and does not estimate catch probability or creature sell values.
You supply the current merchant offer. A verified introductory price is not a price table for every instrument.
The calculation runs in your browser and uses no Roblox account. Ordinary site analytics and hosting requests are described in the privacy policy.