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SCROOMS Getting Started Quest: First Catch and Rewards

Last updated 2026-10-11Unofficial player article

Accept Leo’s lute, complete a first catch, claim the 1,350 XP and 125 Chimes turn-in, and continue the opening guitar tutorial.


Complete Getting Started! in SCROOMS by accepting Leo's Wooden Lute, catching your first Scroom, and returning to Leo. The launch tutorial lists the quest reward as 1,350 XP and 125 Chimes; the sale and guitar instructions continue the opening session afterward.

SCROOMS opening progression contextThe player discusses the first equipment progression; the written steps focus on Getting Started!.

Receive the tool before making the capture

Find Leo near spawn in Songkeeper’s Grove and select Accept the gift. Equip the Wooden Lute from your hotbar. The task supplies a catching instrument, so your first move is the gift conversation rather than a shop grind.

Play the lute, follow the timing display, and adjust the frequency slider. When the catching stage appears, drag the creature so it stays inside the zone until progress fills. The opening objective asks for a successful catch, not the completion of every Grove creature card.

Getting Started! objective checklist
ObjectiveActionCompletion cue
InstrumentAccept Leo’s gift and equip the luteThe starter instrument is available
First catchTune and fill the catch progress barA capture registers
ReturnTalk to Leo after the catchClaim the opening quest reward

Return to Leo for the reward

After the catch, speak to Leo again. That turn-in is one of the quest's three objectives, and it is where the opening reward belongs. The stated XP and Chimes describe this launch quest reward; they do not establish a general level formula for every task in the game.

If the task still looks active, read the Quest Log before starting another long capture session. Check whether it is asking for the return conversation rather than another creature. Completing the encounter and receiving the quest reward are separate checkpoints.

Continue through the sale-and-guitar lesson

The tutorial then asks you to sell a catch to Julian, buy Tamer’s Guitar, equip it through Equipment Bag → Instruments, and close the bag. Follow the instruction currently shown rather than treating the XP reward as the end of every opening tutorial action.

Once that sequence finishes, Leo points you to Halden for The Next Step. Use the Halden location guide when the arrow trail no longer handles navigation for you, or the beginner route if you want the entire first session in one place.

Accept and complete Leo’s opening objective in the official SCROOMS experience.

Next step

SCROOMS Grove Locations: NPC Landmarks and Task RoutesFind Leo, Julian, Halden, and the Bluestone path by recognizable landmarks, then choose the destination that matches your active task.

Related reading

SCROOMS Bluestone Approach: Route Cues From the Grove

Follow the path from Songkeeper’s Grove, recognize thinning trees and cold stone terrain, and separate the approach from later entry requirements.

SCROOMS Grove Locations: NPC Landmarks and Task Routes

Find Leo, Julian, Halden, and the Bluestone path by recognizable landmarks, then choose the destination that matches your active task.

SCROOMS Grove Statues Locations: All Five Landmarks

Find all five Grove Statues by house, river, shop, and lift landmarks, use Pay Respects at each, and return to Halden for the Ocarina.

SCROOMS Halden Guide: Statue Quest and Song Progression

Use Halden’s camp conversation, complete the five-statue respects, claim the Ocarina, and move from quest completion into return-song utility.