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SCROOMS Get Tamer’s Guitar: Buy and Equip the Upgrade

Last updated 2026-10-11Unofficial player article

Buy Julian’s introductory Tamer’s Guitar, understand the 100-Chime tutorial offer, and complete the equip-and-close sequence afterward.


Buy Tamer’s Guitar from Julian during SCROOMS' opening sale-and-upgrade tutorial. The launch tutorial offer is 100 Chimes; after buying, equip the guitar through the Equipment Bag and close the bag to finish the equipment step.

SCROOMS first guitar and progressionThe player discusses the early guitar; follow the written launch tutorial for its introductory offer.

Reach Julian with the tutorial in progress

Complete your opening catch and Leo's turn-in, then follow the sale instruction at Julian. Selling a caught Scroom converts that catch into Chimes. Read the merchant's current offer when you are ready to buy the guitar.

The 100-Chime amount belongs to the launch tutorial offer. Older prelaunch footage shows different pricing, so do not assume an old video price describes the offer currently in front of you. The displayed purchase screen is the decision point for your balance.

Guitar acquisition checkpoints
CheckpointActionWhy it matters
CurrencySell the tutorial catch to JulianLearn the Chimes loop
OfferCheck the introductory guitar priceConfirm the purchase fits your balance
EquipmentSelect the guitar, equip, close the bagFinish the use step

Equip the purchase rather than stopping at ownership

Open the Equipment Bag, select Instruments, choose Tamer’s Guitar, and equip it. Close the bag when you have selected the guitar. This sequence matters because the tutorial includes using the purchase, rather than merely spending the currency.

If you already own the guitar and the task still asks you to equip it, revisit this menu sequence first. A second purchase is not the sensible first fix for a task that still names an equipment action.

Resume catching with a clear next goal

The launch comparison gives the guitar more Precision and Luck than the Wooden Lute. Use that upgrade to practice controlled catches, then choose whether your next goal is Chimes, a missing Index entry, or Halden's quest.

The equipping walkthrough separates the menus, while the guitar reference explains the catching role. When the opening tutorial is complete, follow Leo's direction rather than looking for an unlisted redeem code to unlock the next step.

Follow the merchant objective in the SCROOMS experience and confirm the displayed price.

Next step

SCROOMS Get Wooden Lute: Accept the Starter GiftAccept Leo’s Wooden Lute gift, equip the free starter instrument, and move into the first-catch objective before returning to him.

Related reading

SCROOMS Equip Instruments: Use the Equipment Bag

Select an owned instrument, equip it, close the Equipment Bag, and finish the guitar tutorial without confusing the Index and Quest Log.

SCROOMS Get Wooden Lute: Accept the Starter Gift

Accept Leo’s Wooden Lute gift, equip the free starter instrument, and move into the first-catch objective before returning to him.

SCROOMS Instrument Stats: Control, Luck, and Resonance

Understand all six catching attributes, read the starter Precision and Luck values, and choose the stat that addresses your missed catches.

SCROOMS Instruments Guide: Early Gear and Its Roles

Browse four early catching instruments, separate control from frequency reach, and equip owned gear while keeping the Ocarina’s role distinct.