SCROOMS Julian Guide: Selling and the Introductory Guitar
Use Julian’s selling and introductory guitar services, plan the 100-Chime tutorial offer, and equip the purchase after leaving the merchant.
Julian connects catching to shopping in early SCROOMS progression: sell him caught Scrooms for Chimes, then use the merchant's introductory Tamer’s Guitar offer during the tutorial. Those are separate interactions with separate results.
Choose the merchant action you need
| Service | Input | Result |
|---|---|---|
| Selling | A suitable caught Scroom | Chimes in the music-note balance |
| Introductory guitar purchase | The displayed offer and enough Chimes | An owned Tamer’s Guitar |
| Equipment follow-up | Use the Equipment Bag after purchase | An equipped catching instrument |
When the tutorial asks for a sale, choose the selling interaction rather than opening your equipment. Once it asks for a purchase, look for the guitar offer. The launch tutorial lists that introductory offer at 100 Chimes, while older prelaunch footage can show different prices.
Confirm the current offer before spending. That gives you the amount needed for the transaction in front of you, rather than a price assembled from videos recorded at different stages of development.
Keep the stall on your early route
Julian is at a wooden merchant stall in Songkeeper’s Grove. A visit there is useful after an opening catch, before an intended equipment upgrade, or when another selling trip serves your current budget.
Before selling broadly, read the current quest objective. A caught creature might be part of a requested turn-in, so decide whether the sale or the quest reward is your immediate priority. The merchant's currency role does not make every catch automatically disposable.
Finish the equipment job after leaving the shop
After buying the guitar, open the Equipment Bag's Instruments tab, select it, equip it, and close the bag. Julian supplies the purchase; your equipment menu determines what you use on the next encounter.
If the tutorial still names an equip task after a successful purchase, revisit that sequence before returning for another item. Use the guitar acquisition guide for the complete buying and equipping route. The Julian location reference helps if the stall itself is the part you cannot find.
Visit Julian inside the SCROOMS experience to distinguish the sale and item-offer interactions.