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SCROOMS Julian Guide: Selling and the Introductory Guitar

Last updated 2026-10-11Unofficial player article

Use Julian’s selling and introductory guitar services, plan the 100-Chime tutorial offer, and equip the purchase after leaving the merchant.


Julian connects catching to shopping in early SCROOMS progression: sell him caught Scrooms for Chimes, then use the merchant's introductory Tamer’s Guitar offer during the tutorial. Those are separate interactions with separate results.

SCROOMS merchant and equipment gameplayThe gameplay introduces selling and instruments; use the written launch offer for the introductory guitar.

Choose the merchant action you need

Julian\u2019s early services
ServiceInputResult
SellingA suitable caught ScroomChimes in the music-note balance
Introductory guitar purchaseThe displayed offer and enough ChimesAn owned Tamer’s Guitar
Equipment follow-upUse the Equipment Bag after purchaseAn equipped catching instrument

When the tutorial asks for a sale, choose the selling interaction rather than opening your equipment. Once it asks for a purchase, look for the guitar offer. The launch tutorial lists that introductory offer at 100 Chimes, while older prelaunch footage can show different prices.

Confirm the current offer before spending. That gives you the amount needed for the transaction in front of you, rather than a price assembled from videos recorded at different stages of development.

Keep the stall on your early route

Julian is at a wooden merchant stall in Songkeeper’s Grove. A visit there is useful after an opening catch, before an intended equipment upgrade, or when another selling trip serves your current budget.

Before selling broadly, read the current quest objective. A caught creature might be part of a requested turn-in, so decide whether the sale or the quest reward is your immediate priority. The merchant's currency role does not make every catch automatically disposable.

Finish the equipment job after leaving the shop

After buying the guitar, open the Equipment Bag's Instruments tab, select it, equip it, and close the bag. Julian supplies the purchase; your equipment menu determines what you use on the next encounter.

If the tutorial still names an equip task after a successful purchase, revisit that sequence before returning for another item. Use the guitar acquisition guide for the complete buying and equipping route. The Julian location reference helps if the stall itself is the part you cannot find.

Visit Julian inside the SCROOMS experience to distinguish the sale and item-offer interactions.

Next step

SCROOMS Julian Location: Find the Grove Merchant StallFind Julian’s wooden stall in Songkeeper’s Grove, match the merchant visit to your tutorial task, and separate the sale from equipping gear.

Related reading

SCROOMS Chimes Guide: Selling and Early Spending

Understand the music-note currency, sell catches to Julian, plan the introductory guitar purchase, and equip the item you buy.

SCROOMS How to Get Chimes: Catch, Sell, and Upgrade

Earn Chimes through captures and Julian’s sales, keep quest needs in view, and spend toward an upgrade that addresses your catching goal.

SCROOMS Julian Location: Find the Grove Merchant Stall

Find Julian’s wooden stall in Songkeeper’s Grove, match the merchant visit to your tutorial task, and separate the sale from equipping gear.

SCROOMS Selling Guide: Julian, Chimes, and Quest Catches

Sell catches at Julian’s stall, check quest needs before a batch sale, and separate the merchant action from equipment and Index menus.